LANE WARS
Lane Wars is an RTS-like auto battler. Purchase buildings, balance your resources, and optimize your lanes to take down each round's enemy towers and base.
How to Play
Beyond the tutorial
Building & Economy Tips
- You start each game with 10 gold and 3 lives.
- Interest: every 5 banked gold grants +1 gold at round end, up to +3 per round.
- You can buy a worker for 1 gold at your Town Center.
Round Rewards & Streaks
- Destroying the enemy Town Center grants +7 gold.
- If your Town Center falls, you gain +8 gold.
- Loss streak bonus starts after 2 losses: +2 gold per additional loss, capped at +4.
- In live final-round mode, a base kill awards +6 extra tower points.
Resources & Workers
- Food patch purchase cost: 2 gold.
- Wood patch purchase cost: 3 gold.
- Food is the core cost for all combat units; wood is required for higher-tier units.
Async Match-Ups
- At round start your base layout is saved to the server under your name.
- Your opponent is a real player's previously saved base, chosen from that round's pool.
Combat Mechanics
Each Attack Type has a live damage multiplier versus each Defense Type.
| Attack / Defense | Light | Medium | Heavy | Swarm | Mech | Shielded | Bio | Fortified |
|---|---|---|---|---|---|---|---|---|
| Piercing | 1.1x | 1.2x | 1.8x | 0.7x | 1.2x | 0.8x | 1.0x | 0.5x |
| Slashing | 1.05x | 0.9x | 0.6x | 0.5x | 0.45x | 1.0x | 1.5x | 0.8x |
| Ballistic | 1.1x | 0.85x | 0.75x | 1.0x | 1.0x | 0.9x | 0.9x | 0.65x |
| Flame | 1.1x | 0.8x | 0.6x | 1.5x | 0.6x | 1.1x | 1.4x | 0.4x |
| Plasma | 1.1x | 1.2x | 0.9x | 1.0x | 1.4x | 2.0x | 0.7x | 1.2x |
| Toxic | 1.0x | 0.8x | 0.5x | 1.3x | 0.6x | 0.7x | 1.2x | 0.45x |
| Siege | 1.2x | 1.3x | 1.0x | 0.8x | 1.1x | 0.7x | 0.4x | 1.7x |
| Psionic | 1.0x | 1.0x | 0.9x | 1.1x | 0.8x | 1.5x | 1.2x | 0.6x |
| Swarm | 0.8x | 0.8x | 0.8x | 0.8x | 0.8x | 0.8x | 0.8x | 0.8x |
| Splash | 1.2x | 1.0x | 0.7x | 1.3x | 0.8x | 0.8x | 1.0x | 0.5x |
Factions

French
Starter unit: Knight
Specialization Bonus: Starts with 4 extra gold

English
Starter unit: Archer
Specialization Bonus: Starts with a farm and food patch; all ranged units gain 15% increased range

Mongol
Starter unit: Spearman
Specialization Bonus: Buildings can be sold for 1 additional gold

Zerg
Starter unit: Zergling
Specialization Bonus: Spawning Pool and Roach Warren spawn two units at 65% effectiveness

Terran
Starter unit: Marine
Specialization Bonus: Workers are upgraded to MULES and gather 20% faster

Protoss
Starter unit: Zealot
Specialization Bonus: All units gain 10 shield and regenerate mana faster while shielded
Banners
Purchase banners in the shop and apply them to one of your gold towers to grant extra stats and effects to all units in that lane.
Units & Tiers
Tier 1 (Available at Start)
Live roster: 14 units.

Archer
A slow ranged attacker
- HP 22 • Speed 27
- Range 85 • DPS 5.83 @ 1.2s
- Cost 50F
- Atk Ballistic • Def Light
- Source Archery (Available at start)

Brood Queen
A weaker early-game queen variant. At full mana, it spawns a zergling to reinforce the lane.
- HP 34 • Speed 15
- Range 70 • DPS 1.38 @ 1.45s
- Cost 60F
- Atk Toxic • Def Biological
- Source Broodnest (Available at start)

Dragoon
A sturdy Protoss ranged walker with slower movement and reliable plasma shots.
- HP 24 + 10 Shield • Speed 24
- Range 60 • DPS 3.18 @ 2.2s
- Cost 50F
- Atk Plasma • Def Mechanical/Shielded
- Source Dragoon Bay (Available at start)

Early Man-at-Arms
An early-access English heavy infantry unit. Tougher than most tier-1 units but weaker than true Man-at-Arms.
- HP 55 • Speed 36
- Range 10 • DPS 5.45 @ 1.1s
- Cost 55F
- Atk Slashing • Def Heavy
- Source English Garrison (Available at start)

Hellion
A fast anti-swarm specialist unit with a small, short-range area of effect attack.
- HP 16 • Speed 45
- Range 35 • DPS 6.67 @ 1.2s
- Cost 50F
- Atk Flame • Def Mechanical
- Source Factory (Available at start)

Knight
A fast mounted unit that quickly closes the gap on ranged units.
- HP 30 • Speed 55
- Range 9 • DPS 10 @ 0.9s
- Cost 50F
- Atk Slashing • Def Heavy
- Source Cavalry (Available at start)

Mangudai
A fast mounted archer that trades raw damage for mobility and range.
- HP 24 • Speed 60
- Range 72 • DPS 5 @ 1s
- Cost 55F
- Atk Ballistic/Piercing • Def Heavy
- Source Mongol Cavalry (Available at start)

Marine
A cheap ranged unit: moves faster than an archer but has less range.
- HP 20 • Speed 35
- Range 60 • DPS 6.36 @ 1.1s
- Cost 50F
- Atk Ballistic • Def Light
- Source Space Barracks (Available at start)

Paladin
French paladin unit; fairly tanky but fairly low damage. At full mana, creates a short holy pulse that heals allies and damages enemies.
- HP 46 + 6 Shield • Speed 38
- Range 10 • DPS 3.2 @ 1.25s
- Cost 55F
- Atk Slashing/Psionic • Def Heavy/Shielded
- Source Chapel (Available at start)

Reaper
A fast Terran skirmisher with medium range and low durability.
- HP 18 • Speed 44
- Range 72 • DPS 6.4 @ 1.25s
- Cost 50F
- Atk Ballistic/Piercing • Def Light
- Source Reaper Bay (Available at start)

Roach
Swarmy unit with a a short ranged attack.
- HP 22 • Speed 45
- Range 40 • DPS 6.67 @ 1.2s
- Cost 75F
- Atk Toxic • Def Biological/Medium
- Source Roach Warren (Available at start)

Sentry
Attacks with a short range beam that deals constant damage. Fairly fragile
- HP 15 + 5 Shield • Speed 28
- Range 60 • DPS 10 @ 0.3s
- Cost 50F
- Atk Plasma • Def Mechanical
- Source Robo (Available at start)

Spearman
A good general purpose melee fodder unit that is especially strong against cavalry.
- HP 33 • Speed 30
- Range 13 • DPS 7.78 @ 0.9s
- Cost 50F
- Atk Piercing • Def Light
- Source Barracks (Available at start)

Zealot
A cheap, slow, tanky melee warrior that works well on the frontlines
- HP 25 + 10 Shield • Speed 32
- Range 10 • DPS 4.62 @ 1.3s
- Cost 50F
- Atk Plasma • Def Light
- Source Warpgate (Available at start)
Tier 2 (Round 4+)
Live roster: 14 units.

Banner Captain
A sturdy melee support leader. At full mana, plants a rally banner aura that hastes nearby allies.
- HP 68 • Speed 34
- Range 12 • DPS 8.57 @ 1.05s
- Cost 20W / 65F
- Atk Slashing/Piercing • Def Heavy
- Source Banner Hall (Round 4+)

Disruptor
A slow and heavy Protoss artillery walker. At full mana, launches a volatile psionic nova that explodes in a large area.
- HP 44 + 24 Shield • Speed 28
- Range 72 • DPS 8 @ 1.5s
- Cost 55W / 85F
- Atk Plasma/Psionic • Def Shielded/Mechanical
- Source Assembly Hall (Round 4+)

Field Medic
A Terran support rifleman. Passively heals allies for a small amount.
- HP 44 • Speed 33
- Range 62 • DPS 5 @ 1s
- Cost 20W / 65F
- Atk Ballistic • Def Light/Biological
- Source Field Hospital (Round 4+)

Hydralisk
A fast swarmy ranged unit that devastates armor but is somewhat fragile. On full mana, spits acid onto the ground which damages enemies.
- HP 35 • Speed 40
- Range 75 • DPS 18.75 @ 0.8s
- Cost 20W / 75F
- Atk Toxic/Piercing • Def Biological
- Source Spine Pit (Round 4+)

Immortal
An extremely tanky but slow and low damage frontliner. When mana is full, regenerates 15% of shields every second for 5 seconds
- HP 30 + 70 Shield • Speed 25
- Range 55 • DPS 5 @ 1s
- Cost 75W / 50F
- Atk Plasma • Def Shielded/Heavy
- Source Immortal Foundry (Round 4+)

Lancer
A fast mounted unit: an upgrade to the cavalry in every way.
- HP 75 • Speed 50
- Range 12 • DPS 14 @ 1s
- Cost 15W / 60F
- Atk Piercing/Slashing • Def Heavy
- Source Stables (Round 4+)

Longbowman
A high-damage long-range unit. When mana is full, shoots a flaming arrow that deals flame damage in an area
- HP 45 • Speed 28
- Range 125 • DPS 15.83 @ 1.2s
- Cost 35W / 50F
- Atk Piercing • Def Light
- Source Archery Range (Round 4+)

Man-at-Arms
A heavily defended frontliner, good for absorbing attacks
- HP 85 • Speed 40
- Range 10 • DPS 10.91 @ 1.1s
- Cost 25W / 50F
- Atk Slashing • Def Heavy
- Source Garrison (Round 4+)

Marauder
A beefy ranged unit. At full mana, lobs a fused grenade which bounces behind the target and explodes dealing fire damage
- HP 75 • Speed 30
- Range 75 • DPS 13.64 @ 1.1s
- Cost 30W / 75F
- Atk Piercing/Ballistic • Def Mechanical
- Source Armory (Round 4+)

Queen
A lumbering support unit with a medium range attack. When mana is full, lays a creep tumor that heals and speeds up allies.
- HP 80 • Speed 25
- Range 80 • DPS 10.71 @ 1.4s
- Cost 25W / 85F
- Atk Toxic • Def Biological
- Source Queen Pit (Round 4+)

Redcoat
A marksman with long range and heavy shots, but a very slow reload. At full mana, instantly reloads for one immediate follow-up shot.
- HP 42 • Speed 24
- Range 145 • DPS 10.77 @ 2.6s
- Cost 40W / 70F
- Atk Ballistic • Def Light
- Source Regiment Camp (Round 4+)

Siege Tank
A long-range, high-damage plasma tank that takes a while to reload. At full mana, shoots a devastating psionic focused AoE tank shot
- HP 15 • Speed 20
- Range 120 • DPS 11.36 @ 2.2s
- Cost 50W / 50F
- Atk Siege/Plasma • Def Fortified/Mechanical
- Source Tank Factory (Round 4+)

Stalker
A high-damage and mobile attack unit. At full mana, blinks backwards.
- HP 35 + 10 Shield • Speed 35
- Range 65 • DPS 22.67 @ 0.75s
- Cost 15W / 50F
- Atk Plasma • Def Shielded
- Source Stalker Nexus (Round 4+)

Templar
A fragile psionic caster. At full mana, calls down a short psionic storm on enemies.
- HP 26 + 22 Shield • Speed 24
- Range 82 • DPS 4.44 @ 1.8s
- Cost 30W / 75F
- Atk Psionic • Def Shielded/Light
- Source Templar Archive (Round 4+)
Tier 3 (Round 7+)
Live roster: 5 units.

Lightning Wizard
A wizard whose standard attack is a devastating chain lightning attack that hits up to 6 nearby enemies.
- HP 35 • Speed 20
- Range 95 • DPS 17.33 @ 1.5s
- Cost 75W / 75F
- Atk Psionic • Def Light
- Source Wizard Tower (Round 7+)

Mangonel
A high-damage, high-range AoE unit. Moves very slowly. Is likely to miss moving targets.
- HP 60 • Speed 17
- Range 125 • DPS 12 @ 2s
- Cost 100W
- Atk Siege • Def Fortified
- Source Siege Workshop (Round 7+)

Swarm Host
A bulky siege-brood unit. At full mana, spawns two fast locustlings to surge the frontline.
- HP 120 • Speed 24
- Range 65 • DPS 7.41 @ 1.35s
- Cost 70W / 105F
- Atk Toxic/Swarm • Def Biological/Heavy
- Source Swarm Hive (Round 7+)

Thor
A massive heavy gunner with high durability and damage.
- HP 100 • Speed 24
- Range 85 • DPS 17.78 @ 1.35s
- Cost 85W / 110F
- Atk Piercing/Ballistic • Def Mechanical/Heavy
- Source Thor Foundry (Round 7+)

Ultralisk
A massive, tanky zerg melee bruiser that barrels into the front line.
- HP 180 • Speed 42
- Range 10 • DPS 16.84 @ 0.95s
- Cost 60W / 110F
- Atk Slashing/Swarm • Def Biological/Heavy
- Source Ultralisk Den (Round 7+)